--- name: ux-design description: 'Composite UX/UI design skill combining refactoring-ui (visual hierarchy, spacing, color, depth) and ux-heuristics (usability, Nielsen heuristics, information architecture). Use for UI audits, visual improvements, and usability evaluation.' sources: - wondelai/skills/refactoring-ui v1.1.1 - wondelai/skills/ux-heuristics v1.2.1 fetched: 2026-03-26 --- # UX Design — Composite Skill This skill combines two complementary frameworks: 1. **refactoring-ui** — visual hierarchy, spacing, color, shadows, component styling. Full instructions: `refactoring-ui.md` References: `references/refui-*.md` (accessibility, advanced patterns, animation, data-viz, theming) 2. **ux-heuristics** — usability evaluation, Nielsen's 10 heuristics, Krug's laws, severity ratings. Full instructions: `ux-heuristics.md` References: `references/uxh-*.md` (audit template, cultural UX, dark patterns, heuristic conflicts, Krug, Nielsen, WCAG) ## When to load which - **Building new UI**: Load `refactoring-ui.md` first, then `ux-heuristics.md` for review pass. - **Auditing existing UI**: Load `ux-heuristics.md` first (identify problems), then `refactoring-ui.md` (fix them). - **Accessibility review**: Load `references/uxh-wcag-checklist.md` + `references/refui-accessibility-depth.md`. - **Animation/motion work**: Load `references/refui-animation-microinteractions.md`. - **Dark theme work**: Load `references/refui-theming-dark-mode.md`. ## Quick reference for designers ### From refactoring-ui: - Design in grayscale first, add color last - Constrained scales for spacing, type, color, shadows - Not everything can be important — create hierarchy through size, weight, color - Start with too much white space, then remove ### From ux-heuristics: - "Don't Make Me Think" — every page should be self-evident - Users scan, they don't read. They satisfice, they don't optimize. - System status visibility, user control, consistency, error prevention - Match system to real world; recognition over recall